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Competition Overview

We want to see the most innovative use of 3D printing in an educational game. It’s not good enough that you can make a fun game; it also needs to be something partially or completely 3D printed that can be used to benefit and/or enrich learning.

The winner will have the opportunity to launch a Kickstarter campaign—with funding from NWA3D—and partner with an experienced Kickstarter mentor from Startup Junkie!

Due to the nature of the prize offered in this competition, the EAST Initiative suggests using TinkerCAD, SketchUp, or any open source software, such as Cura or Blender, for your design. Designs created in Autodesk Programs (i.e. Inventor, AutoCAD, Revit, 3DS Max, Maya) will be accepted as valid entries for this competition; however, designers will need to either acquire a commercial license for their software or import their design into a program utilizing a commercial license in order to take full advantage of the offered prize. LEA agrees that the resources within the EAST Classroom shall be used in association with educational activities and purposes only, and that the integrity of software and licensing agreements shall be strictly maintained.

Judging Criteria

Here are some things you might want to consider:

Rubric: Applications will be judged on the following criteria: Educational Goal, 3D Printability, Fun Factor, Playability, Sustainability, Completion

Educational Goal: The most important aspect of the game is its educational impact. The game’s goal needs to teach about a topic, subject, skill, idea, or anything else relevant to K-12 learning. It can help in any subject or class in any grade. Think of CART:

  • Who is the audience for your game?
  • What is your game trying to teach?
  • What will the players learn from playing?

3D Printability: This is a 3D printing competition, so we want to see as much 3D printing as possible.

  • How much of your game is 3D printed?
  • How easy is it to print?

Fun Factor: If it’s going to be a game, it should be fun!

  • Is your game fun and exciting to play?

Playability: Good games are designed so the rules make sense and players can play over and over again without getting bored.

  • What is it like to play your game?
  • Are the rules overly complicated, or just right for what you are trying to teach?

Sustainability: The winning game will have the opportunity to go on Kickstarter and get funded, but this can just be the beginning. Kickstarter is a way for anyone to get funding for a project to start a business.

  • What is your goal for this project?
  • What parts of your game are you going to monetize?
  • What parts of your game do you need funding from Kickstarter to make?
  • Who is your target audience for your Kickstarter campaign?
  • What do you want your Kickstarter campaign to accomplish?
  • If your game gets funded, are you going to stop there or make another game?
  • What are you going to do with the revenue and profit?

Completion: Finishing is an important part of every game.

  • Do you have a working prototype of your game?

Submission Instructions

The submission deadline is 3 p.m., CST, January 24, 2018.

REMEMBER: DO NOT wait until the last day or the last minute to submit your application. The submission form will automatically disable at 3:01 p.m., CST on the deadline date. If you are in the middle of submitting a form at this time, your submission will NOT be received. If the form does not disable properly, submissions received after 3:00 p.m., CST will still not be considered in order to remain fair and consistent for all applicants. Please remember that upload speeds can vary depending on file type, school bandwidth, etc. Deadline days have a high volume of students submitting, which can also cause delays in uploading files and submitting applications. If you encounter an issue on the day of a deadline, the EAST Initiative staff may have limited (if any) availability to provide assistance. The EAST Initiative CANNOT grant you a deadline extension or help you to submit later if something goes wrong.

Step 1 - Create Your Application Packet

A complete application will include all of the following:

  1. Video Pitch
  2. Photo of 3D Printed Game / Game Piece(s)
  3. Additional Evidence
  4. Project Team Photo

Video Pitch Requirements

Create a 45 second (maximum) video pitch detailing your educational game. Tell us the who, what, when, where, why, and how. Think of this video as a commercial - something that could possibly be shown to a large audience or for your Kickstarter campaign.

  • Format: .mp4 encoded with H.264 codec or .mov
  • HD resolution of 1920 X 1080 preferred

Other guidelines to consider:

  • If you are using a mobile device hold it horizontally for a better view.
  • Use one smooth unedited clip or take for your submission.
  • Try to eliminate as much background noise as possible.
  • Try to have as much natural light as possible.

Competition finalists will be chosen based on quality of project, not on the quality of the video. The winning project's video may be shown at Conference. Please note: if you are selected as a finalist, you may be asked to refilm a video in higher quality.

Photo of 3D Printed Game / Game Piece(s) Requirements

Submit one to five (1-5) photos (jpg or jpeg format) of the 3D printed game and/or game piece(s).

Additional Evidence Requirements

Upload three to five (3-5) photos or pieces of additional evidence to support your educational game. These can include photos of your 3D printed game / parts, people playing the game, instructions, etc.

Project Team Photo Requirements

Submit one (1) team photo (jpg or jpeg format). This photo may be used on stage if your project is selected as the winner.

Student Work Must Be Original

Submissions should be original and completely student-created.

  1. Upon submitting the required items as defined in the competition guidelines (required items) to EAST for this competition, participant hereby grants to EAST a permanent, non-exclusive, irrevocable right and license, free of charge, to (i) use, copy, reproduce, publicly display, edit, revise, perform, and distribute the required items in any format, or otherwise make the required items available to the general public in any format through any medium, including but not limited to making the required items available to users of EAST’s website for downloading; (ii) use the required items, exclusively or together with EAST materials or in connection with EAST’s advertising or promotion; and (iii) use the required items generally in connection with identifying, marketing, and promoting EAST to third parties.
  2. Participant represents and warrants that EAST’s use of the required items shall not violate any law or infringe upon or violate the rights of any individual or entity.

Step 2 - Complete the Application

Tell us more about your game. We want to know about your target audience, the learning objectives of the game, and why you chose to develop the game.

Note: On the application, you will also upload the zipped file detailed in Step 3

Step 3 - Upload Video Pitch, Photos, & Additional Evidence

Combine all of the following files into one (1) Zipped File with a 1 GB (1048576 KB) max file size. Be sure to review the requirements in Step 1. For instructions on how to zip a file, please click here for Windows instructions or here for Mac instructions.

  • Required: Video Pitch
  • Required: Photo of 3D Printed Game / Game Piece(s)
  • Required: Additional Evidence
  • Required: Project Team Photo

Step 4 - Submit

When the application is complete, click the “Submit” button. When your submission is complete the page will change and state that the submission has been received. Once you see this page, you will not be able to make any changes. Following your submission, an email confirmation will be sent to you and EAST staff. If you do not receive an email, you should assume there was an error, and your submission was not complete. Our recommendation is to go back to Jotform and complete the form again. If you still receive an error, please email, or contact events team directly.

Finalist Selection

Finalists will be chosen by a panel of professionals and will be notified prior to Conference. The winner of the competition will be announced at the Conference Gala.